You complete each level by clearing all of the waves before your health is diminished, with success opening up the next level on the overworld map. The first is Campaign mode which breaks the play up into different levels, each of which is made up of pre-set waves of enemies. The action takes place across two different game modes which are completely separate from each other and offer quite different experiences. You have a couple of other tricks up your sleeve, with a double-jump and a float ability to maintain an aerial presence to keep your stomping options open, as well as a dash move which can double up as either a dodge move or a way of traversing the screen in a more horizontal fashion. These act as currency to unlock and purchase extras along your journey. Well, not quite nothingness as destroyed enemies will drop gems which, as long as you are not shooting, will be drawn to you if you’re close enough. The premise will sound familiar: it’s a 2D adventure in which you’re tasked to fight off swarms of monsters that appear over time by either stomping on their heads enough times like an old-school plumber, or by hitting them with enough beams from your weapon that they disintegrate into nothingness. And the result is a fun and addictive shooter where you’re constantly making progress, even through failure. True, most games could rightly make a similar claim as players improve and learn the mechanics over time, but unlike titles that have clearly inspired this game, Hell is Other Demons doesn’t adopt a rogue-like approach and instead sticks to pre-set waves of enemies whose sole purpose is to reduce your health bar as quickly as possible. A solid maxim for life in general really, but incredibly relevant to this particular arcade shooter from indie developer Cuddle Monster Games. The proverb that best sums up Hell is Other Demons is “practice makes perfect”.
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